The room brief
Understand what the room brief tells every character that joins a chat experience, where it appears, and which page answers which question.
A chat experience holds one brief, and every character in the room is given it the moment it joins. The brief is written from the room type and the purpose you set while creating the experience, and it is settled at that moment. These pages cover what the brief contains, how its wording is put together, and the one moment that wording is yours to write.
What the brief is made of
A brief is a room type, a purpose, and one briefing written from the two.
The room type sets the pattern the conversation runs on. In a room of two or more characters it supplies the sentence the briefing opens with, the rules it closes with, and the short rules chips shown beside it. A room holding one character is briefed in single-character wording instead: its own opening sentence, its own closing rules, and the same three rules chips whichever type the experience was created under. Six types are available, and they differ in who leads the conversation and whether anybody leads it at all. See How the room brief is written for both forms in full.
The purpose is the description of what this conversation is about. The five preset room types fill one in for you to edit, and Custom starts empty. You write it in the Purpose field of the create dialog, and it sits in the middle of the briefing written for you.
The briefing is the paragraph the characters actually receive. It is written for you from the room type and the purpose, and the create dialog is the one place where you can replace that wording with your own.
What each character receives when it joins
Each character receives the briefing on top of the persona it already has. The character itself is not edited, and a character needs no extra setup before it can be briefed. See What you need to use Chat Experiences for which characters a room accepts.
The side panel states this in the empty room: "Each character receives the room brief the moment they join." Once characters are in, the thread names the persona each one is carrying alongside the briefing.
The rules chips beside the briefing restate those rules in short form for you to read. The briefing paragraph is what the characters are told.
Where the brief appears in the product
From the create dialog to the room and its Previous sessions page, the brief is visible at five points, and the wording of the briefing itself is shown at two of them:
The Create a chat experience dialog
What each character will be told, holding the briefing as an editable box
The thread, in a room with nobody in it yet
A pinned Room brief card: the room type, the purpose, and the rules chips
The room's side panel
A Room brief section below the roster, with the room type and the purpose, for the whole conversation
The thread, once characters have joined
What each character was told on joining, holding the briefing itself and a persona line per character. In a room of one the heading reads What ⟨character name⟩ was told on joining
The experience's Previous sessions page
The room type, the purpose, and the rules chips, beside the list of past sessions
On My Experiences, an experience's card and its list row carry the room type and the purpose as well, but not the briefing.
The side panel, the pinned card, and the Previous sessions page each carry a Fixed at creation label beside the brief.
Which page answers which question
To set a brief for the first time, start from the create dialog. For what to do about a brief you cannot edit, see the troubleshooting page.
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