Create a chat experience
Name a chat experience, pick a room type, write its purpose, and create the room that briefs every character you add to it.
Creating a chat experience settles what the room is for: the room type and the purpose you write become the briefing every character receives when it joins. The create dialog is the one place where that wording is yours to change. Use this page to name the experience, pick its room type, write its purpose, and read the briefing before it is fixed.
Prerequisites
My Experiences open in the Convai dashboard. See Open My Experiences.
A Convai account that shows Create a Chat Experience on My Experiences. See What you need to use Chat Experiences.
A decision about what the conversation is for. The purpose is the field that carries it.
Create the experience
Create experience settles the room type, the purpose, and the briefing permanently. Read the briefing box before you select it.
Open the create dialog
On My Experiences, select Create a Chat Experience.
The Create a chat experience dialog opens on the Focus group room type, with a name and a purpose already filled in for that type. Its subtitle reads "Set the scene once. One character or a whole room, every character is briefed with it when it joins."
Pick a room type
Open the Room type menu and choose one of the six types: Focus group, Classroom, Meeting simulation, Brainstorm, Friends chatting, or Custom. Each one carries a one-line description in the menu.
The room type sets the pattern the conversation runs on. Some types put you in charge and have the characters answer when they are called on; others have no leader at all. Choosing a different type replaces the prefilled name and purpose, unless you have already typed your own.
Custom is the one type that opens with an empty Purpose field. Until you write a purpose, What each character will be told shows an example briefing rather than yours and cannot be typed into.
For the rules each type sets and the purpose it fills in, see Room types reference.
Write the purpose
In Purpose, describe what this conversation is about. The five preset room types open with a purpose already written; edit it or replace it.
Under the field, a padlock line states what happens next: "Room type and purpose become the brief every character receives. They can't be changed after creation."
Read the briefing
What each character will be told, below Purpose, is already open. The box holds the briefing written from the room type and the purpose you entered.
This is the one moment the wording is yours to change: type over it and the characters receive exactly what you write. Create experience stays unavailable while the box is empty. See Write your own briefing for rewriting the briefing and for putting the written-for-you version back.
What opens after you create
The new chat experience opens as an empty room. Nothing has been said in it and nobody is in it yet. A new room has four parts:
Top bar
The experience name, a pencil that renames the experience, the room type, the room ID, a Text only chip, Previous sessions, and a three-dots menu of room controls
Thread
A pinned Room brief card, showing the purpose and the room type's rules that the briefing was written from, and the heading Nobody is in the room yet
Side panel
The In this room section, with a card reading Add the participants and "Each character receives the room brief the moment they join."
Message box
Locked, with Add at least one participant to start in place of the usual prompt
Every control in the room is listed in Room controls reference.
What is fixed once the experience exists
The room type, the purpose, and the briefing cannot be changed after the experience is created. There is no control anywhere in the room or on My Experiences that edits them; the room shows a Fixed at creation lock beside the brief instead. See Why the brief cannot be changed.
Two things are still yours to change:
The name. Use the pencil beside the room name, or Rename on the experience's menu.
The wording, in a new experience. Duplicate with a new brief opens the create dialog prefilled from this experience, with every field editable again. See Manage your chat experiences.
Next steps
The room is empty until you seat characters in it. Add them, and the message box unlocks.
To replace the written-for-you briefing with your own words before you create the experience, work through the briefing box in detail.
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